Tower Defense in Google Maps

Do you really enjoy Tower Defense games? Have you always wished that you could play Tower Defense in your own back yard? Well, wish no more. MapsTD hooks the Tower Defense you know and love to Google Maps (with a fun 8-bit design). You can put in your zip code and protect your neighborhood from the evil invaders trying to get in.

Maps TD in Iowa City

Maps TD in Iowa City

Give it a try in your neighborhood!

Getting the Most out of Google+

Tuesday, March 13 – 3:30PM – 4:30PM
Keri Kandel Prod Mktg Mgr Google Inc

This session was a core conversation, which means the room was filled with Google+ users talking about the product. The session was facilitated by a Google representative. There was generally good back and forth. These notes may be a bit disjointed because of the quick pace of the conversation. I think I was able to capture some good points, but it was not a structured presentation like many of the sessions at SXSW.

  • G+ Hangouts will eventually provide an option for “On Air” which is meant for a one to many larger group setting vs. a video conversation between up to 10 people (currently in beta).
  • Why Google+? The main reason is create a common thread across all Google products. It is both social and search, and provides a large input to Google’s core, search.
    • Search + Your World pushes a lot of content posted on G+ into higher placement in search results.
    • Connecting your website to your G+ page using “rel=author” code will create that connection and ultimately help search results.
  • Promotion of your G+ Page
    • To get traction on your pages, they need to be marketed or pushed externally. You can only get so much internal connection to your G+ pages.
    • Engage other pages with your page.
    • Look at successful pages: Angry Birds
    • You don’t need to post 10x’s a day to get in, just smaller regular engaging content is good enough for now.
    • It isn’t all about engagement, but getting users to engage with you – post things that encourage feedback, or host a hangout.
  • There are currently 100 million users of G+ – being an early adopter and building the user base now is a good thing.

To see the latest launches for G+, follow #googleplusupdate

The Battlefield Art of Design Triage

Tuesday, March 13 – 5:00PM – 6:00PM
Angel Anderson Experience Dir Crispin Porter+Bogusky

We are constantly being asked to go faster and faster.

What is Triage?

  • "To sort" produce sorting
  • battlefield medics
  • Necessity is the mother of invention.
  • War provides many necessities.

Design Triage

  • Prioritization

    • Assess before treating – what are the products on your table?
    • Minor: walking wounded – low-impact projects that won’t be significantly affected whether you help them or not. (creating banner ads)
    • Delayed: Projects should be addressed, but don’t require immediate attention (proof of concept first).
    • Immediate: Projects that have significant impact and really matter.
    • Expectant: projects that are critically flawed and no amount of time and effort can save.
  • Selflessness

    • The product is the star – don’t think you are a genius designer. Don’t thin-slice. Don’t just jump right into wireframes.
    • Marketing is a team sport. Leads digital strategy and planning, collaborates in all phases, responsible for the vision, quality and performance of the work.
  • Mercy Killings

    • Some products just nee to be put out of their misery (this is hard to do).
    • Learn how to say no (like Steve Jobs).
    • How to say no:

      • Tell the truth.
      • Ask questions.
      • Tell stories.
      • Reflect Conflict.
      • Poison Pill (plant seeds for something to die).
      • Quit.
  • Scrappiness

    • Figure out how to turn no resources into something killer.
    • Determine Vision

      • What is it?
      • Who is it for and what’s their payoff?
      • Why are we creating it?
      • How does it work?
      • What re the risks?
    • Lean UX? Kaban?
  • Staying Human

    • Make sure you schedule rest.
    • Find flow in the chaos.
    • Use your lulls – when things quiet down, give attention to the delayed and minor projects.

When Filmmakers Meet Interactive Teams

Tuesday, March 13 – 2:00PM – 3:00PM
Amit Breuer Pres Amythos MediaGhassan Fayad Pres KngfuChris Harris Head of Online Content Shaw Media Group

Storming Juno
A Canadian file about storming Juno Beach in WWII. The interactive portion of the film started moving before filming of the video portion and provided an opportunity to collaborate before production actually began. Many things couldn’t not have been done if the interactive portion came after the fact. The interactive team put together visuals/proof of concepts and wireframe demo/discuss the project with the filmmakers. It helps the more linear people (filmmakers) understand the digital/interactive side.

My Sep 11th (myseptember11th.org)
The interactive piece was put together after the film was made. It included profiles of people’s experiences on Sept 11th. There is a user-created component for uploading video/text/photos of experiences.

Cafe De Fiore (theatrical release film)
The interactive portion was built around the script of the film, since it was the first piece of the film that existed. They would release different portions as the script became ready even before the film was complete. This was all released progressively up until the film was actually released in theaters. Once this was out there, the filmmakers got interested in interacting on the social networks because of the buzz that the initial released content created.

Things to ask with a combo web/film project:

  • What is the property and how much participation is there from both sides?
  • Will the director be involved on the web portion?
  • Which one creates the other?
  • Is the web just an entry point, or is it more vertical, and just promotional?
  • Who controls the different portion after the fact? Who takes on the social aspect afterwards? Make sure everyone is involved to ask these questions.s

Lie to Me: CSS3 Demystified by Haakon Wium Lie

Tuesday, March 13 – 11:00AM -12:00PM
Håkon Wium Lie CTO Opera Software

CSS Timeline

  • 1994 – Cascading HTML style sheets
  • 1996 CSS1
  • 1998 CSS2
  • 2012 CSS3 Where is it??

HTML has a simple structure, universal semantics, media-independent. It doesn’t have any presentation until the image tag arrived. Somehow the image tag took away the true text. The answer to this was CSS.

CSS3

  • border-radius
  • box-shadow

Example: The menu on Apple.com is currently done with images – it could be done fully in CSS3. The problem is (and probably the reason Apple has not done it with CSS3) older browsers do not support this.

  • @font-face (this has existed since CSS2)

CSS3 Transitions

  • transition: 1s; transform: rotate(-360deg);

Testing

  • The acid 2 test was created to test browser compatibility with CSS. This put pressure on Microsoft to handle CSS correctly. In IE8, they finally did it.

Paging the Web

  • Opera Reader takes a long web page and gets rid of the scroll. It cuts it up into pages.
  • overflow: paged; is the tag that the Opera Reader recognizes.

Slides and Code Available

Al Gore and Sean Parker Conversation

I sat in on an interesting conversation between former vice president Al Gore and Napster creator Sean Parker about how technology could be used to hack democracy. They talked a lot about their current endeavors as well as things the two of them have done in the past, but the take-away message was encouraging participants to figure out a way to communicate political information via the web without any sort of red or blue slant. It needs to be neutral, and at its core help to make voters more informed on issues without all the noise that seems to make its way into politics.

Cnet put together a good (more detailed) write-up of the session.

Auto Meets Mobile: Building In-Vehicle Apps

Monday, March – 12 3:30PM – 4:30PM
Michelle Avary Natl Mgr Toyota Motor CorporationZach Brand Sr Dir Tech NPR

Telematics: When the vehicle is aware of its location and can engage in 2-way conversation.

Telematic Features/Services

  • Safety & Security (onstar)
  • Navigation Assistance
  • Diagnostics
  • Convenience/Info Service (fuel prices/traffic)
  • Entertainment

Experience in Cars will Change

  • Control + Choice + Ubiquity
  • 70% of people say apps are critical to next smartphone purchase

Challenges

  • Fragmentation – 15 car manufacturers in the USA with their own systems. 4320 fragmentation to deal with.
  • HMI (human machine interface) – steering wheel controls, voice, mouse-type controls
  • All vehicle components must be built to withstand conditions similar to those experienced in a jet plane (these systems are expensive).

Customer Conundrum

  • Vehicle decisions are made by the heart, and smartphone decisions are made by the brain.

Criteria for App Selection

  • Facilitates safe driving behaviors
  • Enhances driving and ownership experience
  • Allows for enjoyable personalized experience
  • Demonstrates strong brand harmony

Own the Media. Or the Media Will Own You

Monday, March 12 – 11:00AM -12:00PM
Cristina Monteiro Mktg Mgr PepsiCo
Lucas Mello CEO Live AD
Mauro Silva Creative Director Live AD
Ricardo Guerra Head of Consumer Channels Banco Itau

The Rise of Own Media
New digital technologies
Impact of startup culture on brands
Facebook fanpages, a new friendly environment for brands.

Nike Brazil Project:

They connected runners in a massive relay race to proximity sensors for social networks. Sensors on shoes registered checkins. Confessional video booths were set up for runners for them to record testimonials across the race. They were watched by all the runners’ friends. The user-created "Own Media" really made this campaign work.

  • @NikeCorre has 169k followers
  • Facebook Page: 297k fans
  • Influencers group with 3k runners

This project was possible because people are no longer only consumers. They transformed the culture and made the campaign work.

Doritos Brazil

Doritos are not as big in Brazil as they are in the US. Doritos owns 99% of the chip market in Brazil.

Doritos uncut contest
Start a story, friends continue story, the story with the most likes gets turned into a story board. The most popular story gets turned into an animated video and the winner gets a trip to Hollywood.

  • 58k fans in 5 weeks.

Summer Promotion
Upload the "worst summer photo" ever. The winner gets a big box of Doritos.
They picked up 142k fans with the contest.

Take-Away’s:

  • You must know your brand well. Make sure you are relevant to your customers.
  • Create a Digital Culture internally.
  • Marry your agency. The more the agency knows about your business and brand strengths and weaknesses the more it will help.

A Brief History of the Complete Redesign of Google

Sunday, March 11 – 5:00PM – 6:00PM
Evelyn Kim Visual Designer Google IncJon Wiley Lead Designer for Google Search Google IncMichael Leggett Design Lead, Google Apps Google IncNicholas Jitkoff User Experience Designer Google Inc

In the summer of 2011, Google completely redesigned nearly all of its applications to be more focused, elastic, and effortless. For the first time in Google’s history, hundreds of millions of users could use a suite of products – from Search and Maps to Gmail, Docs, and Calendar – with a unified, modern look and feel. Join the designers who led the effort for war stories and lessons learned in bringing beauty to Google’s flagship products.

This isn’t going to be just the story of a redesign, but the story or priority of design at Google.

It is difficult to design holistically across the brand when everyone is in silo with their own products. The latest redesign is one of the first collaborations between all those different groups.

Google stood out originally because of everything they didn’t put on their home page. It’s very simple and clean.

There was a big redesign in 2011, but there was a “secret redesign” in 2007.

2007 – Kanna:

A small group of 6 designers started to explore and express the Google brand (Kanna – Icelandic “to explore”) across the org. They explored the connection between design and engineering. Four different designs created:

  • Modesty and Minimalism
  • Fun with color and personality
  • Organization (more like desktop apps)
  • Daring – differentiate products by color

How it was presented:
Kanna did not launch. When it was presented, it was shown on a projector.

The Verge has a gallery of photos showing this 2007 design that never was.

2011 – Strawman:

The team was chosen because of their lack of connection and history with any of the smaller groups or history of Google.

Redesign called “Strawman”
Larry Page IM’d the team “if you were to redesign Google, what would it look like?” They were unclear on if it was even a real thing. If it was real, it needed to be done quickly. They did a “design sprint.” They could just jump ahead without any sort of internal fighting based on history.

10-12 screens were chosen representative of Google products and before/after shots were created.

How it was presented:
When Strawman was presented, it was done on 11×17 80lb paper. It just included the before and after shots. The thought was the presentation would be new to the group and stand out. This redesign actually had an opinion.

Timeline:
Started in January, Larry became CEO in April, and told them to launch it in Summer (very very very quickly). The team didn’t even think it was possible. The project name became “Kennedy.” Google Plus had already been in the works, and had to pick up the new design very quickly.

Process:
A prototype was created to test the design across the organization. They would swap out CSS on top of simple HTML mock-ups for all products. The prototype allowed them to demo things to the team and play with different variations and show the grid etc. “It felt like a roller coaster only the latches didn’t go down.”

A lot of attention was paid to the buttons and their hover state. The buttons fade out (218 milliseconds, which is one of the designer’s birthday).

What were they after?
Don’t just bring together for consistency, but also boost the feeling that it’s all one thing that works together. It was not intentional that the Google products were spread out, this design brings them all together.

How was it rolled out?
The prototype was so successful that engineers started grabbing the CSS from it (scary) as it was changing. They ended up creating a really large style guide that they could take it. It helped the engineers engage more. It helped to get buy-in when they could actually go out and see it and use it. Many properties just built based on what they saw, which make it a very smooth roll-out. Voice just went out and did the new design on their own and handled it with very few changes. They held “design office hours.” Everyone was really into it and wanted to help.

Manage Risk and Measuring Success
(Google likes data)
Qualitative research: 80 participants were shown a variety of screens which included both the old and new design for 10 seconds each… just to get an impression. The participants were asked to rank the design on a randomized set of 15 out of 30 attributes (simple, sparse, modern, clean, etc.). The emotions they got out of it were the goals they had, and goals that Google was known for. The research told them they were heading in the right direction

Quantitative research: because there are billions of queries each day, there are many experiments going on. Google can make statistically significant fine-grained measurement for many things. The new design was tested on many users.

Eating our own dog food: Rolled out to Google internally.

“The company has made additional refinements… that reflect a newfound respect for the intangible.” -Khoi Vinh

Simplify CSS Development with Sass & Compass

Sunday, March 11 – 3:30PM – 4:30PM
Alex Lemanski Founder/Web Craftsman Bitfyre

Slides, Links, Examples:

  • Saas allows for variables so you only have to replace elements in a single place in your style sheet.
  • Nesting selectors so you don’t have to repeat multiple tags or divs
  • Nesting Statements as well

Tools:

  • Web Workbench (Visual Studio Plugin)
  • Compass.app (Mac/Windows/Linux)
  • CodeKit (Mac)
  • Scount

Commandline Tools:

  • Saas itself
  • sass convert
  • Middleman
  • Compass

Debugging Tools:

  • Generated Line Comments
  • FireSass for Firebug

Common Good Practices in CSS (same for Sass):

  • don’t nest more than 4 selectors deep
  • break things down as much as possible
  • work from the main area of content out

Number conversions can be created to convert px to em or back.

For the actual compiled CSS output, you can display it whatever way you’d like:
nested, expanded, compact

Nice mixins for the various browser-specific syntax – Sass can just bring them all in.

Creating Responsive HTML5 Touch Interfaces

Sunday, March 11 – 12:30PM – 1:30PM
Stephen Woods Sr Software Engineer Flickr

When working on the desktop, we’re worrying about browsers. You have to cover every case with various browser-specific CSS. On mobile, we worry about devices and not browsers.

Most mobile platforms run webkit, but there are a few other (less used) browsers out there.

Screen Size: Media Queries, Break points, liquid layouts.

We need to concentrate on interfaces that feel good
Modern mobile devices are crappy computers with decent video cards.

How do you make a devices (low powered) feel like it’s high powered – perceived performance. Tivo plays the sound the second you hit the button. On the web we throw up spinners. Touch interfaces are tactile – they need to have immediate feedback. When you touch something, you feel how it works, you have a much better sense of when it doesn’t work.

When interface stops moving during a gesture, it feels like it died.

TouchEvent
One on Android
11 on iOS

Making Gestures Work
Prioritize user feedback
Use hardware acceleration
Manage your memory
Don’t do loading during gestures.

Use native if possible when scrolling
-webkit-overflow-scrolling: touch;
Scrolling is very very important.

Don’t use native pinch to zoom – you can’t control it.
Use Matrix Transforms instead.

Dealing With Browsers
Feature Detect
Add transitions, don’t depend on them.
Gesture interaction is an enhancement, clicks should still work.
Be able to disable features per user-agent, if necessary.

Tools
Adobe Shadow
Charles Proxy
Just change the UA in Webkit
Pile of Devices (just test on the real thing)
Weinere
(Device Simulators & Emulators are useless for web development)

http://slideshare.net/ysaw/creating-responsive-html5-touch-interfaces

Can a Social Web of Things Keep TV Cords Connected

Sunday, March 11 11:00AM -12:00PM
Alison Moore Sr VP, Digital Platforms HBOGilles BianRosa CEO FanhattanJack Flanagan VP Sales Bluefin Labs IncRhonda Lowry VP Emerging Social Web Technologies Turner Broadcasting

What is Social TV?

  • It’s currently in an evolutionary state (HBO Go). You can plug in conversationally no matter where you watch (GO, TV, Xbox etc.). How does it evolve without being disruptive to consumers. It’s all about water cooler stuff – keeping people engaged but also keeping the conversation going.
  • 1. Looking for something to watch, people use social to determine where to go with it.
    2. While I’m watching – depends on the content you’re watching.
    3. Talk about it afterwards with you friends.

Why should we care about this? People have been talking about TV forever.

  • It pinpoints the buzz and helps us to focus new activities. It is all about engagement – the tools that people expect to have when they watch content.

Impressions vs. Expressions

  • Impressions are the ratings – how many people are watching etc.
  • Expressions are what consumers are talking about – how many time something is shared etc. What is the level of engagement of consumers of a show? We can now understand what is being said. Evaluate based on the conversations about a certain show.

Studios create brands and then try to link together everything about a certain show (itunes episodes, soundtrack, hulu videos, website, etc.). A consumer should be within one click to get anything they want about the show from episodes to t-shirts.

Don’t push the conversation, but enable the conversation. Don’t just advertise your content.

Get the Look: Use @Font-Face + CSS3 Like the Stars

Saturday, March 10 5:00PM – 6:00PM
Sean McBride Web Dev Adobe Typekit

Taking iconic sign styles and transforming them into the web using web technologies.

Ideas vs. Forms
Idea -> Design System -> Form

Many times we try to go from an original form to a new form without any sort of consideration of where it came from and how exactly to get it into that new form.

@font-face
Call @font-face and point to the URL of the web font.

CSS Transform will let you rotate the font on the page.

@text-shadow
you can add offset and color as well as multiple shadows to text. (this is not supported in IE9)

mask
you can use an image to hide and show certain elements using transparency in PNG images. (unofficial property, so it won’t work in many browsers – currently only webkit browsers)

Slides and visuals from this presentation located at: http://seanmcb.com/sxsw2012/

Designing for Content Management Systems

Saturday, March 10 12:30PM – 1:30PM
Jared Ponchot Creative Dir Lullabot

Design is the conscious effort to impose a meaningful order. (Victor Papanek)

CMS create ways to impose a meaningful order.

How a CMS Thinks

  • Contexts

    • A context provides conditions and reactions based upon a defined criteria. Conditions might be things like sections, content types or user types. Reactions might be things like display a list of these chunks from this type of content in the sidebar.
  • User Types

    • Who is using the site?
    • What are they using it for?
    • Anonymous or Authenticated
    • What can they access or not access, create or not create, edit or not edit?
    • Authors, Editors, Administrators, Moderators
    • Baby Got Backend
    • Put yourself in the shoes of the content creators early and often and you will better understand the correct structure of the content, produce better designs, and increase your likelihood for a successful project and a happy client!
  • Content Types

    • What are the types of content?
    • How can we break down these types of content into discreet chunks?
    • Finding out what these types are helps you to model this content first and then style at the end.
    • A List Apart: Future-Ready Content
    • Content types provide a sensible target for creating goals for your website. Set goals for each type of content in your design process.

Why should we think this way?

  • We need to know our tool.
  • It simplifies the complexity.
  • We can’t design for each PIECE of content on a dynamic site! (this is also helpful for responsive design)

Hierarchy!

  • Create 3 groups with everything, and begin to put things into groups. Prioritize them with the chunks of each content type.

Gestalt & Other Fundamentals

  • Position

    • eye moves top to bottom, left to right
  • Proportion

    • we notice big things, it can override position
  • Proximity

    • creates visual relationships – too much similarity visually make it hard to tell what something relates to
  • Symmetry

    • we perceive objects and tend to perceive them as symmetrical shapes that form around their center – our brain wants to make patterns
  • Similarity

    • thins that are similar are perceived to be more related than things that are dissimilar
  • Alignment

    • this creates relationships and beauty (grid systems)
  • Contrast

    • create visual importance
  • Color

    • warm colors stand out, cool colors recede
  • Isomorphism

    • similarity that can be behavioral – the brain wants to make things right and create story out of pattern
  • Unity

    • things look like they belong together
  • Pause

    • awkward silence in our design – a way to really draw something out

Tips & Tricks

  • When you blur your eyes you begin to see where the visual weight lies between two similar objects.
  • Create a style guide page that shows every single style in the CMS and how they work together. (be sure to include system messages and pagers and form elements etc.) Drupal Style Guide Module
  • Style Tiles help to create a visual language.

Ask yourself regularly how can I have fun?

Best Practices: Native + Web Hybrid Mobile Apps

Saturday, March 10 – 11:00AM -12:00PM
Charles Ying Developer Flipboard

Flipboard takes feeds and streams from all over the web and turns it into a beautiful magazine layout (for iphone and ipad).

Flipboard is a hybrid application – it is a mix between a web app and a native app.

Web App
Put a simple "app" wrapper around a website

Native App
Has a native UI with hooks into the device

The idea of a hybrid app is to take the best of both worlds and combine them into something that takes advantage of both worlds. Use the best parts of web and the best parts of native and combine them together.

Do NOT try to emulate native UI – they don’t feel right, and many times have too much overhead.

Bridging Web and Native
Use a UIWebView with javascript calling the native code when necessary.

Save power – do fewer simpler things.

Working with Web Code:
Debugging was difficult, so a simulated HTML environment was created for testing
Move hotspot areas into native code
Pay attention to what your JS libraries are doing, strip out the things you don’t need
Consider what the browser has to draw and composite on screen.

Mobile Graphics
Aim for high frame rates (60fps)
Use the GPU acceleration for animation and UI
Use CSS3 Animation + Transitions
Watch your graphics memory use
Shadows and gradients are typically slower on mobile devices
Consider compositing and overdraw – transparent elements have more overhead

Existing Frameworks

  • PhoneGap, trigger.io for UIWebView bridge
  • Appcelerator for Custom JavaScriptCore
  • Spaceport, ImpactJS, CocoonJS for Gaming